Q1. Why is Hex always determined?
Strategy-stealing argument: if Blue (second player) had a winning strategy, Red (first player) could "steal" it — play an arbitrary first move, then follow Blue's strategy pretending the extra stone doesn't exist. The extra stone never hurts in Hex, so this gives Red a winning strategy. Contradiction. So Red wins; never a draw.
Q2. Why PSPACE and not EXPTIME?
Each move places one stone; total moves ≤ n². Polynomial-depth game tree. The tree may have exponentially many nodes, but minimax evaluation only needs polynomial space (depth-first traversal stores only the current path). PSPACE.
Q3. Can you find Red's optimal move efficiently?
Not in polynomial time (under standard assumptions). PSPACE-completeness is the formal "no fast algorithm" statement. Even though we know Red has a winning strategy by strategy-stealing, finding it is hard.
Q4. What other board games are PSPACE-complete?
Generalised Geography, generalised checkers, generalised chess (with bounded moves), generalised Reversi, Amazons. EXPTIME without move bounds: chess, Go (without ko), Shogi.