Reflection, rotation and rotational symmetry

Plot points in all four quadrants, reflect shapes in an axis, rotate them about a point, and find shapes with a centre of symmetry.

Guide

Extending both axes past 0 splits the grid into four quadrants. A negative x-coordinate is left of the origin; a negative y-coordinate is below it. (−3, 2) means 3 left, then 2 up.

A reflection works like a mirror: every point ends up the same distance away on the other side of the mirror line. Reflecting in the y-axis changes the sign of x and keeps y. The classic slip is sliding the shape across instead of flipping it.

In a rotation the shape turns about a point, the centre of rotation. For 90°, turn the line from the centre to each vertex through a quarter turn. Tracing paper with a pencil point on the centre helps a lot. (Rotation is not in the KS2 curriculum; treat it as enrichment.)

A shape that fits onto itself after a half turn has rotational symmetry of order 2 (also called point symmetry), and the point it turns about is its centre of symmetry: parallelograms and rectangles are examples. An equilateral triangle fits onto itself after a third of a turn (order 3), but not after a half turn.